VIDEO GAME USE AND COGNITIVE FUNCTION AS INDICATORS OF QUALITY OF LIFE: A CLUSTER ANALYSIS

Received 2022-05-25; Accepted 2022-10-01; Published 2022-12-31

Authors

  • Nor Shuhada Mansor Institut Perubatan dan Pergigian Termaju, Universiti Sains Malaysia, Kepala Batas, 13200 Penang, Malaysia.
  • Chin Moi Chow Exercise and Sport Science, Faculty of Medicine & Health, University of Sydney, NSW, 2006, Australia.
  • Mark Halaki Exercise and Sport Science, Faculty of Medicine & Health, University of Sydney, NSW, 2006, Australia.

DOI:

https://doi.org/10.22452/jummec.sp2022no1.1

Abstract

Research has established the association between lifestyle factors and cognition. However, they are often assessed in isolation overlooking their complex interaction and contribution to the quality of life (QoL). The present study seeks to determine if BMI, lifestyle behaviours (video game use, dietary intake, physical activity, sleep), and cognitive functions could be identified into distinct grouping clusters. In addition, the QoL of the resultant clusters was also examined for differences between them. Data were collected from an online survey (N = 116). Following a 2-step cluster analysis, two distinct clusters were identified with significant differences in video game use and reasoning ability were found between them. Further comparison of demographics and QoL showed a cluster of participants who played more games and had higher cognitive performance exhibited lower QoL compared to the other cluster, specifically in the ‘relationship’ dimension. The findings show video game use and reasoning ability are linked to perceived QoL. Further studies should investigate the interaction between video game use and cognitive functions and how they contribute to perceived QoL.

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Published

2022-12-31